[I also released an update today. You can find it here.]
An intentionally cheesy movie. |
Considering the sheer, massive number
of films that have been made, and the resultant difficulty in being
noticed and appreciated for your hard work, my father is exactly the
kind of audience an aspiring, small scale filmmaker wants because he
will bravely wade step by step through the mire, looking for the
gems.
Not only does he watch the kind of
things you would only find on Netflix Watch Instantly or in a bargain
bin, he watches them impartially, and even defends them against the
kind of knee jerk criticism that, for instance, I tend to level at
them.
This has caused a great struggle within
me because, on the one hand, I feel very strongly the presence of
what you might call “cheese” and what would be called “bad
acting”. And yet, on the other hand, my father’s fair minded,
honest questioning of my reactions has caused me to recognize that
these reactions are mysterious to me. If he just rolled his eyes with
me and laughed mockingly at the “wooden acting” and the “plot
holes,” I would go blissfully on my cynical way, wrinkling my nose
at the product of months or years of human effort. Instead, I have to
pause, reflect, and come to know myself and the nature of art better.
Man, what a pain.
So, what exactly is it that we call
“bad acting,” and “bad CG?” What is “cringe worthy”
(besides that phrase itself)? Can we pin down any quality present in
a work rather than in us that these words and phrases
describe?
As I’ve said before, there is a
difference between plot and presentation, between the story and the
telling. Now it seems that, if we’re going to find the origin and
nature of cheese in art (specifically movies), we’ve got to look at
the presentation. There are plenty of movies with plot holes and
inconsistencies which would not be accused of being cheesy.[1] Many a popular movie goes
down real smooth (contrivances, cliches, gaping holes and all)
because of “high production value,” and “good acting”. Such a
movie, it seems, will often receive a pass (at least from many) where
another movie, less “well made”, would be torn to shreds.
So then, what do we have to say about
presentation?
Imagine that I had an idea, the very
germ of a story, and that I told you about it in the simplest terms
possible. Now, say this idea strikes some chord within you. It
possesses your mind and imagination. I’ve planted this thought,
Inception-like, in your head and it grows and grows until you’ve
got a whole beginning, middle, and end worked out. Say that, in the
end, you play out a whole drama in your mind that blossomed from the
seed I planted, although it was nurtured by you.
A HORRIBLY cheesy movie, apparently unintentionally so. |
We know this is possible because, well,
people have ideas for stories and then write those stories down. The
only difference in the example is that I gave you the idea.
But, if I do that, am I telling you a story? No, I told you an idea
for a story. This is the bare minimum of presentation and, in such a
case, you tell the story, not me.
Now, attempt to imagine the exact
opposite. Imagine a film that not only showed you what to see, but
made you feel, deduce, and otherwise think everything in and about
the story. If you think this is a crazy idea, I invite you to think
about the nature of music in modern cinema: the swelling violins at
moments of exultation or pathos, the screeching and discordant notes
during creepy moments, etc. Once, while riding in a car, just looking
out the window at the scenery, I remember being struck suddenly by
the thought that, although it was a perfectly normal afternoon (an
older woman was raking leaves in her front yard) it could have been a
scene from a horror movie; all that was lacking was the creepy music.
Now, think about those scenes (or
conversations or speeches) that exist mainly to make connections
between things you've seen in the movie, or to explain things that
happened. Think about the way shots are framed to emphasis different
people, things, actions, etc.
If you think about it, I don't think
you'll find it hard to imagine a sort of hypothetical perfection of
all these techniques – a movie that simply takes hold of your mind
completely and fills it as it sees fit.
Now, clearly, not all movies use (or
even attempt to use) all the techniques available for directing the
thoughts, emotions, and imaginations of the audience. Some movies are
made to be thought about and unraveled. But, clearly the art
of movie-making has focused considerable effort on this kind of
mental direction. I mean, think of some of the words used to describe
“good” movies: gripping, compelling, riveting, “a wild
ride”. These are terms for grabbing, controlling, and holding
in place.
A bad movie, that wasn't cheesy. |
So what?
Well, we've got the whole spectrum of
presentation. All the way from no presentation whatsoever to
everything presented to you: sights, thoughts, feelings, etc. Most
movies fall somewhere in between (of course). The question we're
asking here is, what is and where in this spectrum does cheesiness
rear its head?
Here's my suggestion.
Any kind of fiction is a collaborative
effort between the author[2] and the
audience because, ultimately, it is in the imagination of the
audience that the characters and events of the story exist and take
place. The audience members must provide their imaginations as the
canvas on which the story is told. That is what all the techniques of
story-telling (written, visual, and the rest) are for. It is why they
are rightly called mediums. They are what goes between the
imaginations that concoct the stories and the ones that play them
out.
So, I say that a person calls a movie
cheesy, or calls the acting or CG “bad” when the movie's
presentation either hinders their attempt to
imagine the events and characters in some way, or fails to provide
the aids the audience is expecting.
This would explain why these criticisms
are difficult to pin down, and why you will almost always find people
(even if only a few) on the other side saying the movie is good (or
at least decent). Because, while there may indeed be (and I feel
confident there are) things that are essentially poor
presentation[3], there are also things particular
to the experience, habit, and state of mind of any given person that
will make harmony between their imagination and a movie difficult or
impossible. I think this is pretty evident: I'd bet (a little) money
that many of y'all can think of a movie that you enjoyed specifically
because you decided to relax and give its foibles a break, or that
you've seen people attempting to find fault who find it in
some pretty hair-fine cracks.
A good movie. |
So, does this mean that criticizing the
presentation (as I'm calling it) of a movie is useless, or all a
matter of taste? No, certainly not. What I think it means is that
these kinds of criticisms are actually a great opportunity to explore
our own and each other’s assumptions, expectations, and
experiences. Is that acting really bad, or have you just never
met someone who acts like that? How would you act in the same
situation? Are the shadows wrong on that CG wolf-monster? How do
shadows fall on objects in that kind of light? Does it matter?
Perhaps appearing to exist outside the scene like that highlights its
otherworldly nature, or maybe it just looks like crap.
I mean, hey, this kind of thing is what
art is for, dang it! And, who knows, you might bring a little warmth
to even the most cynical of cash-grabbing c-list movie makers’
hearts if he were to learn that his Pirates of the Caribbean
knock-off helped you understand yourself or art better.
[1] Although he has his faults, the guy over at the CinemaSins YouTube channel does a pretty good job of showing this.
[2] And, depending on the medium, editors, directors, actors, cinematographers, CG artists, costume designers, set designers, carpenters, electricians, best boys, gaffers, sound engineers, and so on, and on, and on.
[3] Perhaps an actor is not portraying a character that would – plausibly – exist, or a computer-generated creature appears to be floating on top of the film, rather than existing in the scene. Although even these examples could be disputed in any given case.
© 2014 John Hiner III
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