Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Monday, May 4, 2015

Update 29

An announcement

I've concluded, upon reflection, that I'm going to have to discontinue releasing longer form articles on the first Monday of each month. Last month I had a good excuse in that it was Easter break. Today, however, I admit that having to prepare a longer article simply slipped my mind. Since I've started writing for Pixel Dynamo, I've been a lot busier and the way I use my time has changed considerably. If I'm going to keep pace with my work over there, as well as write this book, I have to admit that there are only so many hours in a day.

I'll still be writing here every week, giving updates on the book's progress and offering some thoughts about things in general, but the longer articles are on hold for the time being.

Progress Report

I've compiled everything I've written for the book so far into a single document, so that I can take a look at how things are going over all. I read it through today, and I was surprised both by how good some of it sounded and by how much more there is to do.

The plan now is to finish up a couple sections, make a few passes through Part 1 to expand things, and then get some people together to tell me how all this is sounding. Then, once Part 1 is in some kind of order, I've got 10 commentaries to write, plus the 5 sections of Part 2. It's quite a task, but I will soldier on.

© 2015 John Hiner III

Update 29

An announcement

I've concluded, upon reflection, that I'm going to have to discontinue releasing longer form articles on the first Monday of each month. Last month I had a good excuse in that it was Easter break. Today, however, I admit that having to prepare a longer article simply slipped my mind. Since I've started writing for Pixel Dynamo, I've been a lot busier and the way I use my time has changed considerably. If I'm going to keep pace with my work over there, as well as write this book, I have to admit that there are only so many hours in a day.

I'll still be writing here every week, giving updates on the book's progress and offering some thoughts about things in general, but the longer articles are on hold for the time being.

Progress Report

I've compiled everything I've written for the book so far into a single document, so that I can take a look at how things are going over all. I read it through today, and I was surprised both by how good some of it sounded and by how much more there is to do.

The plan now is to finish up a couple sections, make a few passes through Part 1 to expand things, and then get some people together to tell me how all this is sounding. Then, once Part 1 is in some kind of order, I've got 10 commentaries to write, plus the 5 sections of Part 2. It's quite a task, but I will soldier on.

© 2015 John Hiner III

Monday, March 30, 2015

Update 25

Some Thoughts

Recently, I've been thinking of trying my hand at writing some Twine games. You know, with all my extra time. Twine is (basically and a little inaccurately) a piece of free software for writing choose-your-own-adventure stories.
Here's a diagram I drew of a basic structure for a Twine game.
I have no idea whether following it will produce good stories
(it was designed geometrically). It looks cool though. We'll see how it goes.

I'm thinking of doing this, first because I'd like to practice the kind of descriptive, evocative writing required by fiction, and second because I'm fascinated by the possibilities (and limitations) of making fiction interactive. Twine is a quick and easy way to begin exploring some of that.

Here's a Twine game I came across earlier today that I recommend. The subject is, perhaps, a little "niche" (the whole thing takes place during a meeting of the lead developers of a big-budget video game project), but I'd call it well written and funny, and I think the themes are pretty universal, even if the particulars aren't.

Also on the subject of interactive fiction, here's one of my favorite short stories, which I also recommend.

Another little sample of the book

"The human race is participating in a great and on going conversation. Sometimes it isn't very civil or very organized, other times it really is. But, being a conversation, what comes before influences what comes after and, being human beings, the same topics recur, because they are the things that really concern us and matter to us.

The human race is participating in a great conversation, and pop-culture is the cocktail party. Pop-culture is the dorm common room at two in the morning, when some people are still seriously involved in thinking about the ideas brought up that day, and other people are just shooting the breeze, and maybe everybody is doing both alternately."


© John Hiner III


Monday, February 23, 2015

Update 21 and the Monty Hall Problem

Some Thoughts

Have you ever heard of what they call the Monty Hall Problem? It's sort of a riddle. It's relationship to pop-culture may be a little indirect, but I had quite a lengthy and intense conversation about it recently, so I thought I'd talk about it.

The problem goes like this: You are on a game show (hosted by Monty Hall, that's why the problem's called that) and you've been presented with three doors. Behind one door is a brand new car, behind the other two doors are goats. After you select a door, Monty opens another of the doors and reveals a goat. He then asks you if you want to change your choice to the other door, or stick with the one you picked in the first place.

Now, here's the question: assuming you want the car, does it help your chances to switch doors?

You might think not, as Monty opening a door doesn't change whether you picked the door with the car behind it or not. However, they (whoever they are) say that you're more likely to get the car if you switch. How can this be?

Well, over the course of my intense conversation I was able to come up with an explanation I'm pretty happy with. First of all, realize that Monty never opens the door you picked, and he never opens the door with the car behind it. Now, suppose you had a spy back stage who, before he got caught by the security guards, was able to see a goat behind one of the doors and get that information to you. In this case, how do you make sure you get the car?

The answer is that you pick the door you know has a goat behind it, then switch doors when Monty offers. This is because Monty will always open a door and reveal a goat, but he won't open your door, so the only door left after he's revealed a goat must have the car behind it.

Now, back to the original situation. You don't have a spy, but you do know that 2 out of 3 doors have goats behind them. This means that two of the three choices you could make will result in the same situation as when you had the spy, whereas only one choice won't. So, as they say, you're more likely to get the car by picking any door, and then switching.

One of the main, and more deeply important, points of the intense conversation was whether probability is real or a fiction. Because, you know, if you picked the car first, then the likelihood that switching doors would get you the car is zero, and you're only going to do it once. Chance has been given a lot of credit in the past two hundred years or so, and it's probably time to reevaluate that.

Progress Report

I am moving now at a break-neck pace, at least it feels that way when I leave an argument in its barest form and move on to write the next argument. I am doing this in an attempt to finish a first draft of part 1, after which I intend to distribute it to some friends and see what they think.

Part 1 has 3 sections, and I've just finished the first draft of section 2 and begun the first draft of section 3. I also read section 2 aloud to a few people, and it was amazing how much sense it seemed to make when I was reading it to someone besides myself. My audience tended to agree. Looks like I might actually end up with a book here.

© 2015 John Hiner III





Monday, January 19, 2015

Update 17

Progress Report

Well, to spite getting a stomach flu, I did get some work done on the book this past week. Because I'm laying out specific blocks on time for uninterrupted work, I've begun to move more quickly. I'm not getting more writing finished, but I'm getting more started, by which I mean that I get a first, rough draft of something out on paper (up on the screen?) and move on to the next rather than lingering on it and agonizing over it. I might have to make more passes (I doubt it) but even if that's true, I have more to make passes on, yes?

Monday, January 12, 2015

Update 16

Progress Report
This is what I looked like today. It was incredibly romantic.
You should have been there.

I'm still writing a book! It's been a lovely week at home with my wife and the kids, and now that Jack is more than a week old I'm picking up steam again.

I'm trying out a new method of organizing my time when it comes to writing. Today was the first experiment, and it went pretty well. Not as efficient as I had imagined it, but so far I chalk that up to imperfect execution, rather than a fault in the system. Practice, practice, practice. 

It's amazing how much the mind really feels like a muscle. Lack of exercise makes it weak. You can strain it, clench it, pace yourself when using it. Fascinating.


© 2015 John Hiner III



Monday, December 8, 2014

Update 12

Progress Report

So, I left for north-western New York the Tuesday before Thanksgiving, came back the Sunday after, got sick on Monday, and was sick all week. No writing got done until today.

Monday, November 24, 2014

Update 11 - Happy Thanksgiving

It's going to be a short one today folks. I'm leaving for north western New York in the morning and we've been packing all day.

These Wordle things are a great way to add visual interest. Above are words from what I've been working on this week in no particular order and not necessarily written horizontally.

Monday, November 17, 2014

Update 10 - My Audience

Progress Report

Upon reviewing and tweaking what I've got written so far, I'd say it's going well. For instance, after some wrestling, I think I've found a good way to tackle the issue of human nature (as in what it is and isn't, and what that has to do with pop-culture), which was giving me some trouble because there are at least two implied positions about human nature prevalent in pop-cultural circles which have a serious effect on the kind of things that get made and the kind of criticism used to judge them. Two implied positions on human nature, and maybe zero (or ½) explicit ones.

Monday, September 22, 2014

Update 2 - The Preface

This is not me writing. This is St. Jerome.
I am not this awesome.
Some Thoughts

This week y’all get a draft of the book’s preface. I decided it was important to get this piece of writing down (however much it might change in the coming months) specifically because I am about to embark on a bunch of preparatory reading and research (as mentioned in last week’s update).

Monday, September 8, 2014

Update 0

[In case today's post has been obscured by today's update, here's a link.]

Hello Everybody!

So, it’s been one year since I started posting on this blog, and it’s been a blast, but now is a good time for a change. Here’s the deal:

A few things occurred to me a couple months ago.

First, there are several themes and principles that underlie my writing here which are largely assumed and have not been explored in a lot of depth in this forum.

Second, this makes sense, because it has always been my effort to stick to short, provocative pieces here (around 600 words is my goal, although I go under and over).

And, third, even at only (roughly) 600 words an article, 52 posts means a lot of words (31,200 to be exact).

With these three things in mind, I’ve decided to write a book.